IQIYI demonstrates use of 5G MEC to orchestrate VR workloads
Chinese online entertainment service firm iQIYI Inc. says it has completed verification of the 5G Multi-access Edge Computing (MEC) general scheduling scheme and achieved scale landing of virtual reality services in a hotel setting.
Room-scale VR allows users to freely walk around an area, with real-life motion mimicked in the virtual setting. Having a large number of simultaneous users taxes compute and network resources that are providing the graphical environment – hence, the need for using MEC-based services for VR setups.
IQIYI and China Telecom completed the service positioning standardized interface and a universal adaptation, which supports the precise scheduling of iQIYI’s video content at large numbers of MEC nodes. IQIYI has also worked on 5G development with China Mobile and China Unicom.
IQIYI is one of the biggest video streaming providers in China, with 107m subscribers and over $4B in annual revenues in 2019. Working with China Telecom, the company provided a next-gen content delivery network integrated with the Qisubo edge cloud to solve content distribution and scheduling problems under MEC scenarios.
The company says the combination of its CDN with MEC nodes could be used in entertainment, education, finance, health care, transportation, and other industries at scale to speed the development of 5G-related industrial apps.
The team’s project met the latency, bandwidth, and computing power levels required for virtual reality on-demand, live broadcast viewing and virtual-reality gaming, according to iQIYI.
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Article Topics
AR/VR | China Mobile | China Unicom | edge computing | iQIYI | MEC | mobile edge | virtual reality
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